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Heronin

Couch multiplayer brawler

Project Overview

The team:
  • 2 Level Designers
  • 4 Game Artists
  • 2 Animators
  • 5 Game Programmers
Production time:
  • 9 weeks full time
​
Engine:
  • In-house engine Borealis
My Contribution:
  • Alliterating on mechanics
  • Visual scripting of gameplay elements
  • Blockout collaboration
  • Organize playtests
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