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Led and contributed to weekly design reviews, encouraging open feedback and collaborative problem-solving.
Ran playtests to fine-tune level flow, enemy balance, and pacing for a more compelling experience.

Project Schießeisen (TBA)

Genre: Action Open World Coop 
Platform: PC & Console
Team size: 40+ people
Position: Level Design Intern
Scripted dynamic events like enemy waves, timed objectives, and surprise encounters using in-house tools.
Created engaging level blockouts focused on smooth gameplay flow and balanced combat.
Crafted a seamless experience combining open-world exploration, co-op missions, and narrative-driven gameplay with scalable encounters and destructible environments.
Worked with AI designers to refine enemy placement, patrols, and behavior for better challenge and immersion.
Designed layouts with strategic chokepoints, flanking routes, and vertical spaces to support diverse playstyles.
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