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Spite: The Summoning

Top-down Hack-n-Slash

Project Overview

The team:
  • 2 Level Designers
  • 4 Game Artists
  • 3 Animators
  • 6 Game Programmers
  • 2 Musicians
Production time:
  • 200 hours/10 weeks halftime
Engine:
  • Unity as level editor, exported to Borealis Engine
My Contribution:
  • Developing features, metrics and mechanics
  • Developing blockout for level 3, 4 and 5
  • Level Propping
  • Lighting settings
  • Creating blockout modules
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