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Spite: The Summoning
Top-down Hack-n-Slash
Project Overview
The team:
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2 Level Designers
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4 Game Artists
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3 Animators
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6 Game Programmers
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2 Musicians
Production time:
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200 hours/10 weeks halftime
Engine:
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Unity as level editor, exported to Borealis Engine
My Contribution:
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Developing features, metrics and mechanics
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Developing blockout for level 3, 4 and 5
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Level Propping
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Lighting settings
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Creating blockout modules
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