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Atlantean Descent

First Person Shooter

Project Overview

The team:
  • 2 Level Designers
  • 4 Game Artists
  • 3 Animators
  • 6 Game Programmers
Production time:
  • 280 hours/14 weeks halftime
Engine:
  • Unreal as level editor, exporting to Borealis Engine
My Contribution:
  • Blockout of level 1 and 2
  • Developing core features, mechanics and metrics
  • Visual Scripting
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